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SKILLS

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Character Cloth and Fur Simulation

Wind Simulation and Art Directing

Automated workflows for character setups

3D Hair and Fur Grooming

3D Cloth Design and Modeling

3D organic, hard surface and

environment modeling and texturing

Model development, UV unwrapping 

Photo-realistic texturing

Rigging and Animating

Lighting and Rendering

Image editing, Compositing

Creating realistic VR environment

2D & 3D Art

Latest 3D trends and cutting edge technology.

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EDUCATION

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Bachelor of 3D Art and Animation 

Modelling / Technical Art / LookDev

 

Design Centre Enmore, Sydney , AU

2015 - 2018

 

 

Bachelor Fashion Design 

and Technology

Shoe Design and Modelling

 

Institute of Textile and Light Industry

Yerevan, Armenia

1994 - 1998 

SOFTWARE

 

  • Houdini

  • Maya

  • Arnold, Redshift

  • Clo 3D

  • Marvelous Designer

  • Xgen IGS, Core Xgen

  • Ornatrix

  • Substance Painter

  • Mudbox

  • ZBrush

  • Nuke

  • PFTrack

  • Shotgun

  • Cinema 4D

  • Adobe Photoshop

  • Adobe Premier

REFERENCES

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Miles Green

Animal Logic

FX Department Supervisor

E: Miles.Green@animallogic.ca

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Alfonso Espesso Calvo

Animal Logic

CFX Department Supervisor

E: AlfonsoEspesoCalvo@animallogic.com.au

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Kanin Phemayothin

Akromat VFX

Co-Founder

T: +61 401 766 722

E: kp@akromat.com.au

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WORK EXPERIENCE

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            FRAMESTORE                                                                     August 2023 - Current

 

•   Creature FX TD In charge of build and run rigs for

     hair, fur, costume, skin, and muscle in a realistic manner,

     develop automated workflows for character rig setups,

     complete CFX work on a shot-per-shot basis.

 

    Projects:

    - Mortal Kombat 2  (Warner Bros)

    - Thunderbolts  (Marvel Studios)

    - The Gorge  (Apple TV)

    - Deadpool & Wolverine  (Marvel Studios)

    - Bad Boys: Ride or Die  (Sony Pictures Entertainment)

    - Furiosa: A Mad Max Saga (Warner Bros)  

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             ANIMAL LOGIC                                                                    July 2019 - August 2023

 

•   Mid Character FX Artist in charge of build and run simulations for the

     hair, cloth, skin, and muscles in a stylized or realistic manner,

     develop automated workflows for character setups,

     complete character FX work on a shot-per-shot basis

 

    Projects:

    - Shrinking the Treehorns (Paramount Pictures)

    - Leo (Netflix)

    - Magician's Elephant (Netflix)  

    - DC League of Super-Pets (Warner Bros)     

    - Peter Rabbit 2 (Sony Pictures Animation)

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             AKROMAT                                                                            June 2018 - July 2019

 

•   3D Generalist, Modelling, Look Development, Lighting

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    Projects:

    - Allianz Stadium

    - Volkswagen Australia

    - Colorbond 

    - NBA Asia

   

             VIVID Sydney                                                                       April - June 2018

 

•   Designed and coordinated personal and group elements of the Government House projection.

•   Completed Modelling, Rigging and Look Development.

•   Worked with Art Director to realise various 3D projects and workflow for the show.

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              GEOVERT VISUALIZATION International                            Feb - March 2018

 

•   Lead 3D Modeler, Rigger, Look Developer.

•   Maintained accuracy of visual elements as per Client’s specifications.

•   Organized the production pipeline.

•   Designed and achieved an effective project delivery ensuring quality and Client satisfaction.

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              BEEFCAKE PROJECT Design Centre Enmore                    June - November 2017 

 

•   Lead 3D Clothing, Hair, Cloth Dynamics Artist.

•   Maintained accuracy of visual elements as per project requirements.

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              G&L DESIGNERS Australia                                                  2002 - January 2019

 

  •   Head Designer and 3D Animator

  •   2D & 3D design and production in fashion/footwear and architectural design.

  •   Modeling characters, hair and clothing

  •   Creating photo-realistic models by working from concept art or photo reference.

  •   Texturing a diverse visual range of real time environments, props, and characters.

  •   Producing highly realistic and composed creations.

Do not hesitate to contact me to discuss a possible project or learn more about my work.

© 2017 by Levon Karapetyan.

Contact
levonk@me.com
+61 421 223 604
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